UPDATE #10 v1.10
Tales of Miravia » Devlog
It seems that my surgery date has been moved up, now set for April 30th instead of the original plan. Therefore, I’ve chosen to upload the current version of my work, even though it’s not yet fully refined with all the additions I had in mind. Additionally, I look forward to updating you on my progress once I’m on the road to recovery.
List of changes v1.1:
- Various bugs have been fixed.
- The maximum possible value for weather effects has been increased to 400%.
- Adjusted the amount of minimum and maximum weather effects based on settings.
- A new mechanic has been implemented that limits skill uses to 2 uses of the same skill per battle.
- A health bar has been implemented on the map to reflect changes in health during exploration.
- A banking system has been added.
- A new boss has been added.
- 11 new maps have been added.
- Added a fall effect if you get close to the edge of a cliff, each fall will deal 25% damage. total of your life but you will not be able to die.
- 10 new battle music themes have been added.
- New objects have been added.
- Character movement on the map has been improved.
- The tutorial interface has been improved.
- The appearance of the save interface has been improved.
- Messages displayed at bedtime have been improved.
- The game’s default cursor has been changed.
- The music of some maps has been changed.
- The color of the Life and Spirit bars has been changed.
- The thickness of enemy health bars has been reduced.
- The Credits menu has been completely changed.
- The Patch Notes menu has been completely changed.
- The game loading animation has been changed.
- The game icon has been changed.
- Changes have been made to the speed and rotation of particles on the title screen.
- New functions have been added for messages, they can now be put into automatic mode, you can view the message log, load the game, enter the options menu and exit to the title screen.
- Added an effect to highlight menus.
- New battle messages have been added.
- Aggressive animals have been added to the maps.
- Added a fade out effect for battle and map messages.
- Added breathing animation to main characters during battle.
- Added a rainbow effect when the character gets the boost status.
- Some new animals have been added.
- Some new ambient sounds have been added.
- New interactions have been added.
- The color of the ITCH icon has been changed to more closely match the title screen.
- Some changes have been made to the layout of the maps.
- Changed the appearance of the version indicator on the title screen.
- The font size of the version, information and author indicator on the title screen has been increased.
- Added a dark background to the version, info, and author indicator on the title screen to better highlight text.
- There are now only 2 save slots available.
Due to massive changes in this version, you will have to delete the saved files and start over, loading the previous one. Save files will crash the game due to incompatibility. You can reinstall the game too maybe is the best option have a fresh new version of the game.
Get Tales of Miravia
Buy Now$3.00 USD or more
Tales of Miravia
Engage in the fight against the darkness in this turn-based combat RPG!
Status | In development |
Author | LeashaX |
Genre | Role Playing, Adventure, Puzzle |
Tags | Action RPG, corrupted-statues, dungeon-crawling, Exploration, Fantasy, Medieval, story-driven, Turn-Based Combat |
Languages | Spanish; Latin America |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- UPDATE #17 v1.16.158 days ago
- Looking for a Translator ❤️70 days ago
- HOTFIX70 days ago
- UPDATE #16 v1.1671 days ago
- ¡IMPORTANT NOTICE!82 days ago
- Version 1.16 is coming!Aug 30, 2024
- UPDATE #15 v1.15Aug 13, 2024
- UPDATE #14 v1.14Aug 01, 2024
- UPDATE #13 v1.13Jun 13, 2024
- UPDATE #12 v1.12Jun 10, 2024
Leave a comment
Log in with itch.io to leave a comment.