UPDATE #16 v1.16


Key Points:

New Gameplay Mode: Extreme Challenge In this mode, the character starts at the maximum level, and many game mechanics have been modified to provide an unparalleled challenge. As time goes on, this mode will expand with new challenges and surprises to test your skills. Dare to master the Extreme Challenge!

Added Introduction: A short presentation has been added at the beginning of the game that explains the main plot of Tales of Miravia. Now, when starting a new game, players will receive an introductory summary about Zerax’s mission and the importance of purifying the corrupted statues. ** New Dialogues Added:** Now you can enjoy fresh and dynamic conversations between the characters, revealing more details about their personalities and the plot. Don’t miss them!

Auto Battle Button: An auto battle button has been added that can be toggled on or off at any time during battle.

Experience Bar on the Map: A visible experience bar has been added to the map with a percentage indicator. This bar is accompanied by a passive experience system, meaning the character will automatically gain some experience, even outside of battles. This is very useful for generating a sense of constant progress and expanding gameplay options, allowing players to gradually improve their character while exploring.

Victory Message After Defeating Bosses: Now, after defeating bosses, a congratulatory message will be displayed to the player indicating that the statue has been purified. This message reinforces the progress toward restoring peace in Miravia.

New Ally in the Dungeon: A mysterious companion joins your team during the exploration of the new dungeon.

Complete Redesign of the Options Menu: It is now easier to use and navigate, with better categorization of functions.

Wishing Altar: Take risks and improve your stats… or face an unfortunate fate.

Mandatory Hardcore Mode: You only have one life, with no room for mistakes. If you lose, the game ends.

Improvements in Duels: Whether you win or lose, you will receive a gift from the characters and recover all your health afterward. This adds a new approach to the original system, where defeat meant the end.

Sorting Items, Equipment, and Skills: An option has been added to sort items, equipment, and skills in battle, inventory, and shops. By pressing the Shift key, you can organize them alphabetically or return to the default order. In shops, you can also sort by higher or lower price, making it easier to buy and sell items.

Manual Search: In the inventory, by pressing the Control key, a manual search will appear where you can type the names of items, making it even easier to find specific objects.

Improvements in Action Sequences: Multiple action sequences, both enemy and ally, have been improved, providing a more dynamic and engaging combat experience.

Transport Between Areas: By defeating bosses and purifying statues, you will unlock the option to transport to previous areas, making mobility around the map easier.

Replacement of the Skill Learning System: The skill learning system has been replaced with a skill shop. This simplifies the process, allowing players to acquire new skills without needing to collect large amounts of resources.

Redesign of the Status Menu: The appearance of the Status menu has been improved to show information in a more organized and clear manner, making it easier to view character attributes and statistics.

Battle Events: Four battle events have been added that can be either harmful or beneficial. These events can be selected at your discretion, allowing for greater variety and strategy in your encounters. Accompanying this, an item has been added that you can obtain as a reward for making a wish, allowing you to reactivate another event in the same battle.

Battle Choices: Fighting will start the battle as usual, allowing you to face your enemies with all your skills. Bribing offers you the opportunity to avoid combat by paying a certain amount of gold. If successful, you will win the battle without having to fight. However, if you fail the bribery, you will not only lose the invested gold but also incur a 1% penalty on all your statistics.

Redesign of Map Music: We are pleased to announce that we have completely redesigned the music of all maps in Tales of Miravia. Each area now features fresh and evocative compositions that reflect the essence of its environment, enhancing the immersion and atmosphere of the game. From the soft melodies of the Mirden Forest to the intense pieces of the Mines, each map comes to life through its new soundtrack. We hope you enjoy this new musical experience as you explore the world of Miravia!

Map Camera: The camera focus has been improved. It will now perform a slight movement depending on which direction you look and will also auto-center for a smoother and more dynamic experience.

Campfire System: A new campfire system has been added that completely replaces healing altars. You can now choose to rest briefly, normally, or for an extended period. This choice will define the amount of health restored. Note that depending on the option you choose, a permanent penalty will be applied to your physical and magical defense statistics, so use it wisely! Additionally, a single healing altar has been left in the shop. With this altar, you can heal without fear, allowing you to adopt an alternative strategy without relying on campfires.

Performance and Engine Improvements

The game’s base engine has switched from NWJS to Electron, significantly improving performance and stability.

Numerous game events have been optimized, greatly increasing overall performance.

FPS Limitation: An option has been added to the options menu to limit FPS to 30 or disable it entirely. This allows for battery saving on laptops or maximizing performance on desktop PCs.

Gameplay Changes

Enemies on the map have changed from spiders to bats.

The AI of enemies on the map has improved: you can now attack and defeat them with greater interaction. They also emit sound effects when taking damage or attacking you.

The movement pattern and speed of enemies are now random, adding more variety and difficulty.

Experience Points: Defeating enemies on the map now grants 10 experience points, encouraging exploration.

Improvements in Duels: The AI of enemies in duels has been improved. Whether you win or lose, you will recover all your health afterward. Additionally, characters will give you a gift before starting a duel. This balances the original “Hardcore Mode” system, where losing meant the end of the game.

You can challenge Lishana and Amuneth to a duel; if you win, they will join your team.

To access the new dungeon, it is mandatory to have your entire team with you.

For one of the caves, you will need to have Lishana in your team.

New Battle in the Underground: A surprise battle with bosses has been added in the underground. To access this area, you will need Lishana and Amuneth in your team.

Initial Draken Amount: The initial amount of Draken has been modified from 10 to 25, allowing players to use the Wishing Altar in Lubina Village from the start, if they prefer this as a strategy.

Difficulty Selector: At the start of each battle, both with common enemies and bosses, a difficulty selector appears. This varies according to the type of encounter, and you can adjust the difficulty to your liking. Each time you finish a battle, the selector will reset so you can choose a new difficulty in each encounter.

New Features

A new area has been added beneath Lubina Village, including a dungeon with interesting challenges.

A new green statue has been added; by interacting with it, you will receive a nature blessing that grants you a crystal to randomly improve your attributes.

A treasure hunting minigame has been added that requires an enchanted shovel to activate. The enchanted shovel can be randomly obtained as a reward in chests, battles, or by defeating trap chests.

An option has been added to skip the gacha system and receive your rewards randomly, reducing the tutorial time for players who find it long.

Wishing Altar: The Wishing Fountain has been transformed into the Wishing Altar. Now, you can make a wish that can dramatically improve or worsen your stats for the entire game. This risky mechanism can guarantee your victory… or lead you to defeat.

Interface and Aesthetic Changes

The battle interface and map interface have been improved, providing a more polished and organized look.

Aesthetic changes have been made to several maps, enhancing the atmosphere of the game.

Colors have been added for some altered states that previously did not have them, making it easier to visualize combat conditions.

All items in the game have been categorized and colored according to their rarity, facilitating inventory management.

Altars: Visual improvements have been made to the healing, saving, and teleportation altar events.

Redesign of Options Menu: The options menu has been completely redesigned to improve function categorization and make them easier to find.

Battle Transitions: Battle transitions have been redesigned, offering new visual effects and greater variety.

Minigames and Challenges

The Golden Simon minigame now has 4 difficulty levels, increasing the challenge for more experienced players.

Miscellaneous Changes

Improvements have been made to the zoom system using the mouse wheel.

The screenshot feature has been removed as it was deemed unnecessary.

A significant number of minor and major bugs have been fixed.

Variety of Enemies: The variety in enemy groups has been increased, introducing new combinations and behaviors.

Adjustments to Skills and Items: The names and effects of some skills have been changed and adjusted. Some items have also been balanced to improve the gameplay experience.

Hardcore Mode: The game now only offers Hardcore Mode as the default option. If you lose, the game ends, with no chance

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