Version 1.16 is coming!
Hello everyone!
I’m currently working on version 1.16 of the game, but this time I’m taking a different approach. I’m implementing micro-patches to improve, change, and fix various aspects of the game. Once I’ve made these updates, I’ll change the version number accordingly and share the change log with you.
This method allows me to work more thoroughly, and we’re doing a lot of testing to enhance every system. There are many features planned for implementation, so stay tuned! I invite you all to try the game, and for those who have it through the Itch app, rest assured that it will update automatically.
Thank you for your support!
I’m excited to share some of the changes we’ve made so far in our upcoming update! Here are a few highlights:
Performance and Engine Improvements
The game's base engine has been changed from NWJS to Electron, significantly improving performance and stability.
Many events in the game have been optimized, significantly increasing performance.
Gameplay Changes
Enemies on the map have been changed from spiders to bats.
The intelligence of enemies on the map has been improved; now you can attack and defeat them.
Enemies have sound effects when they take damage and when they attack you.
The movement pattern and speed of enemies are now random.
Defeating enemies will now grant you 1 experience point.
You can now have a duel against Lishana and Amuneth; if you win, they will join your team.
To access the new dungeon, you will now need to have your full party.
For one of the caves, you will need to have Lishana in your party.
New Features
A new area has been added beneath Lubina Village, featuring a rather interesting dungeon.
A new green statue has been added; interacting with it will grant you a blessing of nature that allows you to obtain a crystal that randomly improves your attributes.
A treasure hunting minigame has been added, which requires an enchanted shovel to activate.
The enchanted shovel can be obtained randomly from chest rewards, battle rewards, or by defeating mimicking trap chests, which will guarantee you a shovel.
An option to skip the gacha and receive your rewards randomly has been added, reducing the tutorial time for those who find it long.
Interface and Aesthetic Changes
The battle interface and the map interface have been improved.
Aesthetic changes have been made to several maps.
Colors have been added for some status effects that previously did not have them.
All items in the game have been categorized and colored to differentiate them by rarity.
Minigames and Challenges
The Golden Simon minigame now has 4 difficulty levels.
Miscellaneous Changes
Improvements have been made to zoom using the mouse wheel.
The screenshot function has been removed as it was deemed unnecessary.
A massive number of bugs have been fixed.
Changes have been made to some enemies regarding their skills, states, and passives.
These are just a few of the exciting changes you can expect! There are many more updates that will be revealed when the new version is released. Stay tuned!
Get Tales of Miravia
Tales of Miravia
Engage in the fight against the darkness in this turn-based combat RPG!
Status | In development |
Author | LeashaX |
Genre | Role Playing, Adventure |
Tags | 2D, Dark, Exploration, Fantasy, Monsters, Pixel Art, RPG Maker, Singleplayer, Souls-like |
Languages | Spanish; Latin America |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- UPDATE #17 v1.16.124 days ago
- Looking for a Translator ❤️36 days ago
- HOTFIX36 days ago
- UPDATE #16 v1.1637 days ago
- ¡IMPORTANT NOTICE!48 days ago
- UPDATE #15 v1.1586 days ago
- UPDATE #14 v1.1499 days ago
- UPDATE #13 v1.13Jun 13, 2024
- UPDATE #12 v1.12Jun 10, 2024
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