Hi, leasha, when i take a potion for hp recover from map menu, i have the following error and when i disengage the plugin battlecustomsuite i have no error:
I tried to replicate what you mentioned but I don’t get any errors, maybe it’s a conflict with some other plugin you’re using? I was also reviewing the code and made some changes but unfortunately I have no way to test it because I cannot replicate this error that you mentioned. I invite you to re-download the plugin with the changes made and try it, in any case, if the error persists, yes. Is it possible to give me more details or exactly what to do to replicate it, remember that each project is unique therefore everything is influenced by your events, your plugins and everything is an ecosystem.
This addon only affects the battle scene. I find it strange that you have errors on the map using this addon since it only modifies things in the battle.
"Range error: Maximum call stack size exceeded" This plugin does NOT function with Time Progress battle systems. It throws an error if you are using either Active or Wait modes. It only works for the default Turn-Based battle mode. I hope the developer can weigh in on whether this is a bug or intended function of the plugin.
I deactivated all other plugins and was still getting the error. Thanks for checking! The error appears when you choose to Attack in combat (possibly other actions too)
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Hi, leasha, when i take a potion for hp recover from map menu, i have the following error and when i disengage the plugin battlecustomsuite i have no error:it refer to this line from console:
const _Game_Action_executeDamage = Game_Action.prototype.executeDamage;
Game_Action.prototype.executeDamage = function(target, value) {
_Game_Action_executeDamage.apply(this, arguments);
SceneManager._scene.damageSprite.refresh(
Math.abs(value),
value < 0 ? 'heal' : 'damage',
target.result().critical
);
Can you help me with that ?
I tried to replicate what you mentioned but I don’t get any errors, maybe it’s a conflict with some other plugin you’re using? I was also reviewing the code and made some changes but unfortunately I have no way to test it because I cannot replicate this error that you mentioned. I invite you to re-download the plugin with the changes made and try it, in any case, if the error persists, yes. Is it possible to give me more details or exactly what to do to replicate it, remember that each project is unique therefore everything is influenced by your events, your plugins and everything is an ecosystem.
This addon only affects the battle scene. I find it strange that you have errors on the map using this addon since it only modifies things in the battle.
I find it strange too, and the game is mostly entirely customized so i have a lot of things to verify ! But I will try to find out whats going on .
The fixes i did not work?
Yes it works! It re ad the party command window (wich i dont want) but i'll try to adjust it in the rmmz basescript.
Thank you for your fix !
Great plugin!
"Range error: Maximum call stack size exceeded" This plugin does NOT function with Time Progress battle systems. It throws an error if you are using either Active or Wait modes. It only works for the default Turn-Based battle mode. I hope the developer can weigh in on whether this is a bug or intended function of the plugin.
You use another plugin? Like VS battle core?
I made the plugins to work with base RPG Maker MZ and all of my plugins are tested and works good, maybe is a compatibility error with another plugin
I going to check anyways when i come from work!
I deactivated all other plugins and was still getting the error. Thanks for checking! The error appears when you choose to Attack in combat (possibly other actions too)
I made some fixes please redownload again the plugin and test it out i hope the changes fixes your problem!