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The Battle Customization Suite plugin for RPG Maker MZ empowers developers with comprehensive control over various aspects of battles in the game. From the visual appearance of actors and enemies to performance tweaks and UI customization options, this plugin allows tailoring battles according to the specific needs of the project.

Key Features: 

 - Text color adjustment for HP, MP, and TP bars.

 - Font size customization for damage pop-ups, gauge numbers, and labels.

 - Configuration of position and display style for damage indicators.

 - Option to preload battle animations.

 - Retention of skill selection cursor position during battle.

 - Filtering of skills by skill types and weapon types.

 - Automatic party member selection in the menu if only one member is present.

 - Option to hide automatic defeat message when all party members die.

 - Enable/disable default Guard command.

 - Customization settings for battle log.

 - Various UI customization options such as enemy gauge, item text alignment and animation speedup

If you decide to utilize this content, it would be greatly appreciated if you could acknowledge LeashaGamesDev as the original creator. 

This code was created for use with RPG Maker MZ. I cannot guarantee compatibility with other software or plugins from different creators. You are welcome to adjust the code to suit your requirements, but please refrain from claiming ownership or sharing it as your own. Proper credit must be given to LeashaDevGames when using this code.

Your feedback is highly valued. Should you encounter any inconvenience or error, please don't hesitate to reach out to me. I'm committed to resolving any issues promptly. Additionally, I welcome any suggestions you may have; your input is greatly appreciated!

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In order to download this tool you must purchase it at or above the minimum price of $3.90 USD. You will get access to the following files:

LGD_BattleCustomizationSuite.js 57 kB

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(2 edits)

Hi, leasha, when i take a potion for hp recover from map menu, i have the following error and when i disengage the plugin battlecustomsuite i have no error:

it refer to this line from console: 

const _Game_Action_executeDamage = Game_Action.prototype.executeDamage;

Game_Action.prototype.executeDamage = function(target, value) {

_Game_Action_executeDamage.apply(this, arguments);

SceneManager._scene.damageSprite.refresh(

Math.abs(value),

value < 0 ? 'heal' : 'damage',

target.result().critical

);


Can you help me with that ?

(1 edit)

I tried to replicate what you mentioned but I don’t get any errors, maybe it’s a conflict with some other plugin you’re using? I was also reviewing the code and made some changes but unfortunately I have no way to test it because I cannot replicate this error that you mentioned. I invite you to re-download the plugin with the changes made and try it, in any case, if the error persists, yes. Is it possible to give me more details or exactly what to do to replicate it, remember that each project is unique therefore everything is influenced by your events, your plugins and everything is an ecosystem.

This addon only affects the battle scene. I find it strange that you have errors on the map using this addon since it only modifies things in the battle.

I find it strange too, and the game is mostly entirely customized so i have a lot of things to verify ! But I will try to find out whats going on .

The fixes i did not work?

(1 edit)

Yes it works! It re ad the party command window (wich i dont want) but i'll try to adjust it in the rmmz basescript.

Thank you for your fix !

 Great plugin!

"Range error: Maximum call stack size exceeded" This plugin does NOT function with Time Progress battle systems. It throws an error if you are using either Active or Wait modes. It only works for the default Turn-Based battle mode. I hope the developer can weigh in on whether this is a bug or intended function of the plugin.

You use another plugin? Like VS battle core?

I made the plugins to work with base RPG Maker MZ and all of my plugins are tested and works good, maybe is a compatibility error with another plugin

I going to check anyways when i come from work!

(1 edit)

I deactivated all other plugins and was still getting the error. Thanks for checking! The error appears when you choose to Attack in combat (possibly other actions too)

I made some fixes please redownload again the plugin and test it out i hope the changes fixes your problem!