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A downloadable tool

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Pixel Engine enhances rendering in RPG Maker MZ by removing smoothing effects for a crisper and more authentic visual experience. It also seamlessly scales the game to run at any resolution without issues.

Key Features:

- Toggle Feature: Efficiently switch on or off the FullScreen mode with just a single click.

- Toggle Feature: Easily enable or disable pixel-engine  with a simple switch, giving you control over the sharpness of your images.

- Improved Bitmap Class: The plugin enhances the Bitmap class to initialize images without anti-aliasing when pixel-engine mode is enabled. This guarantees that each pixel in your graphic assets is rendered sharply and with precision, preserving intricate details.

- Dynamic Canvas Update: The plugin dynamically monitors the creation and updating of the game canvas, ensuring that the image rendering mode adjusts dynamically to achieve the desired pixel-perfect effect.

- Perfect Resolution Scaling: Automatically adjust your RPG Maker MZ game to different device screens with this flexible plugin. Resize the game window for optimal play, ensuring compatibility with any resolution, while a 16:9 aspect ratio is recommended. Effortlessly scale graphics and fonts to match the resolution, eliminating size concerns. Compatible with other resolution-altering plugins, just ensure it's placed below them in the Plugin Manager for smooth integration.

- Screen Filters: There are various types of filters that can be activated and deactivated in-game.

- Button Control: You can enable/disable the F5 and F8 keys to avoid disrupting the game.

- Automatic show or hide mouse cursor: The mouse cursor will automatically hide if it is not used for 3 seconds.

- Disabling Loading Spinner: You can choose to deactivate the loading spinner to stop it from appearing when the game launches.

- FlashCursor Control: Customize the frequency of flashes to enhance the visual feedback and interactivity of your game interface.

- Tilemap Animation Speed Control: Adjust the tile map speed to reduce or increase the animations, which can also impact performance in a good or bad way.

This code was created for use with RPG Maker MZ. I cannot guarantee compatibility with other software or plugins from different creators. You are welcome to adjust the code to suit your requirements, but please refrain from claiming ownership or sharing it as your own. Proper credit must be given to LeashaDevGames when using this code.

Your feedback is highly valued. Should you encounter any inconvenience or error, please don't hesitate to reach out to me. I'm committed to resolving any issues promptly. Additionally, I welcome any suggestions you may have; your input is greatly appreciated!

Updated 12 hours ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLeashaX
Tagsmz, plugins, RPG Maker, rpgmakermv, RPG Maker MZ, rpgmaker-plugin, rpgmv, rpgmz, tools

Purchase

Get this tool and 16 more for $25.00 USD
View bundle
Buy Now
On Sale!
35% Off
$7.00 $4.55 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.55 USD. You will get access to the following files:

LGD_PixelEngine v1.15.js 17 kB

Development log

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Comments

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(1 edit)

Great plugin. I also buy the bundle and they're all good !

Thanks for your good work !

Thank you for purchasing my plugins, any suggestions to improve are welcome, and I’m glad that they all work perfectly for you!

Deleted 250 days ago
Deleted 250 days ago
Deleted 250 days ago

Managed to install the plug-in, but can’t find where I can activate or mess with its features in the game engine

You can activate it in the plugin parameters, and for filtering, the help section shows an example of script calls!

image.png

Activate the Pixel engine. The help description includes script calls for enabling and disabling filters in-game. Alternatively, you can enable or disable them in the plugin parameters.

This is a powerful and versatile plugin, very recommended, thank you for making it!

I was just wondering, do you have any recommended settings for getting the sharpest picture possible? I see the recommendation for the 16:9 aspect ratio, I'm working with 640x360 for a retro project in MZ. Do you have suggestions for minimum/maximum screen widths? Does this work with screen scale?

All 16:9 resolutions works with the scale, you are using the minimum 16:9 res 640x360, you need to test: https://boords.com/blog/what-is-16-9-aspect-ratio-definition-and-examples, makes supports max 16:9 resolution - 1920x1080.

(2 edits)

The higher the resolution, more sharper it will be, test which resolution best suits your project!

Since the plugin auto scales according to the resolution, the higher the resolution, the better it will look not only for you but for those who play like this, your project is at 1920x1080, which would be the maximum, if a person who has a 1280x720 monitor is going to see it in good quality despite rescaling

This also works the other way around if you set the project to 640x360 and it is played by someone who has a 1920x1080 monitor, it will auto rescale but maybe the quality is really bad since the base is very low

Thanks to you for buying my plugin, any suggest or feature just comment i will try to implement it!